Assignment 2- Research Paper


Online Learning as Academic Support for an Experiential Montessori Wilderness Program


How can an online learning structure be used as an academic support for a Montessori-style middle school nature based program? Is an online supplementary learning structure appropriate for students who spend most of their learning hours interacting face-to-face and with hands-on-learning?

This paper will discuss the pros and cons of integrating an online homestudy program for students as an alternative to the traditional pen and paper, teacher-led academic model.

Maria Montessori Philosophical Background

Montessori philosophy has always held to the tenets that learning best takes place in an atmosphere of a student-centered, multi-disciplinary, hands-on environment where the student is expected to be an active, self-directed learner.

The mission of the philosophy is to provide opportunities for adolescents to be self-confident and gain self-knowledge, to belong to a community, to learn to be adaptable, to be academically competent and challenged, and to create a vision for their personal future.

In the spirit of Montessori philosophy, the theory of looking to developmental stages as a guide is crucial. The notion of respecting people for where they are in their development and utilizing their unique developmental stage in order to support the unfolding process of growth is a basic foundation of Montessori educational design. The biological, cognitive, and psychosocial development and its implications for the learning environment is important.

Six strategies are incorporated into the curriculum in order to foster empowerment. These are: enhancing personal growth and self-knowledge, developing communication skills and self-expression, creating a community, learning how to learn and engaging in meaningful and challenging work (Lillard, 2005).

History of the Modern School System

Maria Montessori, who developed her model as a reaction to the traditional model of teacher-centered learning and student as programmable subjects (akin to the factory model that was popular after the industrial revolution), proposed a system she called ‘planes of development’ that correspond loosely to Piaget’s developmental stages ( King et al, n.d.). The ‘planes of development’ also incorporate what she called ‘sensitive periods’ similar to how Noam Chomsky describes the potential of the ‘innate’ capacity of the brain in terms of language acquisition, sometimes referred to as a LAD or language acquisition device (King et al, n.d.).

Bloom’s Cognitive Taxonomy (1956) condensed Piaget’s working model into a blueprint for educators, tracing a developmental timeline of cognitive development that is useful in demonstrating the difference within a continuum of the cognitive aspects of brain development (King et al, n.d.).

According to Bloom, the more basic abilities of ‘remembering, understanding and applying’ fit well with the capacity of children under 12 yrs old in terms of how they learn, without differentiating between different learning styles (i.e. lecture based vs hands-on, or linguistic vs kinestetic). The higher order executive functions of analyzing, synthesizing and evaluating begin developing during adolescence, however, which makes the basic process of taking in information and simply regurgitating or applying it become a painful task, where a more creative, self-organizing, system of study would be more useful. This is the main reason why adolescents seem to rebel from the standard form of education, and seem to a large extent, unmanageable in the traditional classroom (King et al, n.d.).

Schools were created primarily for pre-adolescents (up to age 11), and universities were created for adults. With the extension of the public school system in the 1940s with the creation of child labour laws and as a way to keep adolescents out of the work force (White and Swartzwelder, 2013), basic learning skills were mostly extended upward- with a teacher-centered model that continued to view the student as a blank slate, or as Maria Montessori would refer to the mind of the pre-adolescent; the absorbent mind (Lillard, 2005).

Pedagogy vs Andragogy (Child vs Adult Learning)

Magnetic Resonance Imaging, or MRI, has recently allowed scientists to learn an incredible amount about the functioning of the human brain within the past 5 years. The executive functioning of the pre-frontal cortex of the brain begins to develop at adolescence and is as fully formed by about age 25 (White and Swartzwelder, 2013). Based on this development, it is assumed that by the time we have become adults, we learn differently from children. But according to various studies, although the brain functioning has matured, the capacity to utilize these new functions has not fully been developed. This is partly due to the fact that the traditional school experience helps to construct ‘dependent’ learners and it is up to the educator to move students from their old habits, shape them into self-directed learners, and encourage them to start taking responsibility for their learning (Cercone, 2012).

Recommendations for creating active learners out of passive learners includes involving the participants directly in the learning process and to be facilitators of this process, relating learning to changing social roles and relevancy to real life. Self-reflection, which is part of metacognition or ‘thinking about thinking’ is also important as is the element of experiential learning.

Characteristics of self-directed learners include independence, willingness to take initiative, persistence in learning, self-discipline, self-confidence, and the desire to learn more. They are able to organize time, develop plans for completion, enjoy learning and remain goal-oriented.

Self-directed learning underlies the definition of andragogy. The theory of andragogy acknowledges that as a person grows and matures, his or her self-concept changes from that of a dependent personality toward that of a self-directed individual. Older methods of teaching did not foster self-directed learning and were primarily teacher-centered and passive.

These methods of education can be difficult habits to break later on in life. Students must therefore be guided in adolescence to progress toward self-direction and to take more responsibility for their own learning.

Costa and Kallick (2007) developed the Sixteen Habits of Mind in order to assist adolescents make the transition from basic cognitive function to adult cognition in terms of transitioning from passive to active learning, or dependent to independent learning.
These ‘habits’ are: 1) persistence 2) managing impulsivity 3) listening with understanding and empathy 4) thinking flexibly 5) thinking about thinking 6) striving for accuracy 7) questioning and problem-posing 8) applying past knowledge to new situations 9) thinking and communicating with clarity and precision 10) gathering data though all senses 11) creating, imagining and innovating 12) responding with wonderment and awe 13) taking responsible risks 14) finding humour 15) thinking independently and 16) remaining open to continuous learning.

Other important underpinnings of adult cognition include those related to changing social roles, relevancy to real life and experiential learning. There is an especially great need for peer interaction for adolescents. Therefore, relevance of the material presented, experiential hands-on-learning, and peer interaction are all major components of effective learning as adolescents make the transition from childhood to adulthood.

Relevant Research on the Pros and Cons of Online Learning

Based on the premise that “Good instructional design is driven by our knowledge of human cognitive structures and the manner in which those structures are organized . . .” (Sweller, 2005, p. 19 from Greer, 2008), Mayer and colleagues (Moreno & Mayer, 2002) developed an evidence base for the Cognitive Theory of Multimedia Learning (CTML). The premise is that “Multimedia learning has its roots in the cognitive architecture that allows human learning to take place and the technological features that best support cognition” (Greer, 2008).

CTML proports that the construction of new knowledge comes from receiving information via two channels, auditory and visual, which the human mind organizes and integrates with each other and with prior knowledge retrieved from long-term memory (Greer, 2008). CTML is therefore particularly relevant to computer-based and online learning environments where auditory and numerous forms of visual stimuli (e.g., text, diagram, photo) are easily used and integrated into a curriculum.

In various studies, instructional design principles from CTML have been validated with typically developing students using paper-based texts and diagrams, and oral or recorded audio presentations (Greer, 2008). The capacity of online technologies however, far out source traditional technologies in terms of variety and sensory stimulation.

The Importance of Social Interactions

An important component of classroom learning is the social and communicative interactions between student and teacher, and student and student. A student’s ability to ask a question, to share an opinion, or to disagree with a point of view are fundamental learning activities. It is often through conversation, discourse, discussion, and debate among students and between instructors and students that a new concept is clarified, an old assumption is challenged, a skill is practiced, an original idea is formed and encouraged, and ultimately, a learning objective is achieved.

Online learning requires adjustments by instructors as well as students for successful interactions to occur. Online courses often substitute classroom interaction with discussion boards, synchronous chat, electronic bulletin boards, and e-mail.

Some scholars suggest that interaction in an online environment promotes student-centered learning, encourages wider student participation, and produces more in-depth and reasoned discussions than a traditional classroom setting does. Interaction in an online environment is less intimidating between individuals and also has less time pressure on students than does interaction in a face-to-face setting. Online discussions also can encourage more reticent students to participate to a greater extent .

The advantage of online interaction, however, may not be realized if close connection among the learners is absent. Students who failed to make online connections with other learners in their group reported feeling isolated and more stressed (Ya Ni, 2002).

Middle-school Curriculum: Reading and Writing skills

For the most part, research is beginning to show a positive correlation between composing on computers and writing quality, quantity and motivation to write. With the expectation that facilitation of the manual writing process would lead to more and better writing, a large body of research has focused on the number of words produced, students’ motivation to write, and the assessed quality of the writing when examining the use of computers to teach writing.

Researchers observe that word processing is less painful and laborious than handwriting, that editing is easier because printed misspellings are more readily identifiable than handwritten ones; and that revision does not involve tedious recopying (Peterson and McClay, 2013).

In general, blogging is more interesting than writing, as it is writing for an audience. Not just the fact of increasing literacy skills, but ‘creating a page’ and learning how to upload photos and videos as well as edit and crop photos makes a blog more versatile as a project. Manual text and artwork can also be included. New ways of creating, distributing and exchanging texts have become possible through digital technology. Research skills and computer proficiency are also becoming more and more of an asset for continuing on in higher education.

Middle-school Curriculum: Math

Math works best as a one-on-one activity with a one-on-one tutor. Both from personal experience and from the personal testimony of many of my students, traditional classrooms that attempt to target a wide range of students often falls short both from the high and low end of the classroom, resulting in the higher end students becoming bored and the low end students feeling lost.

Math is a subject that is mostly taught in an abstract format with no other learning styles accounted for. All adolescents are in the process of developing a keen capacity for deduction, and a lot of students who ‘don’t get’ math, are excellent 3D problem solvers and exhibit keen deductive powers in other areas. Obviously, the problem lies in the standardized presentation of the subject content.

Through my research, I have found several online math programs that effectively teach math concepts through more than one modality. A good program will test for comprehension after each concept, and finding that the student doesn’t understand the concept, will re-explain in a different modality including interactive games, storyboard, etc. With online programs, there is also the added benefit of replaying explanations and getting immediate feedback.

Math online programs are some of the most successful innovations in the academic technology advancements. Tutoring through math online programs are fast replacing face-to-face tutors. Some of the resources I have found are Kahn Academy (, Virtual Nerd (, and a math, chemistry, physics and biology program:

Teaching physical sciences through online programs that include video can be much more effective in teaching concepts that are usually taught in a purely abstract way, such as physics, chemistry and biology. The Newtonian view of a ‘clockwork universe’ has been long supplanted by Einstein view of the universe and more recent discoveries in Quantum physics, however, the more simplistic model is still taught in middle and highschools because it is basically easier to teach in standardized form.

Cons of an Online Homestudy Program

There are a lot of studies that argue for limited time focused on a computer screen, and with good reason. The well-known addictive potential of online gaming as well as facebook and other social media is only part of the whole picture of how technology can impact brain function and development.

Recent brain research shows that too much technology during the teen years (the average teen uses technology for 7 hours a day) can change the structure of the brain by decreasing the size of the hippocampus, and creating grey matter abnormalities in the pre-frontal cortex. Also, the fact that the brain receives pleasure from the dopamine response from technology, makes it difficult to resist buzzes, vibes and rings and ultimately decreases contemplative ability (White and Swartzwelder, 2013).

As a result, many parents embrace the use of gathering information via the internet but remain concerned about the impact of internet use. There are certain skills that need to be taught and practiced, mainly self-discipline and impulse control. Separating homestudy time from personal time is a first important step. A first recommendation to parents would be to make sure that a home computer is in a central location, such as the kitchen or living room and to set aside separate time for homestudy projects that do not interfere with personal computer time.


I believe that a blended approach is more conducive to active learning than a traditional teacher-centered model would otherwise be. Even in a hands-on experiential learning environment, the acquisition of academic knowledge is more easily assimilated when the adolescent actively seeks out the information for themselves.

A well-balanced homestudy program should contain material that complemented experiential learning in the face-to-face environment. Less teacher-led activities would leave more time for peer interaction during program time and online tutorials would allow a student-centered approach to gathering information. Online materials that contain multimedia content such as video or interactive activities that are visually stimulating as well as the ability to stop and start lessons or to replay parts multiple times can only be better than a class-led demonstration in terms of active engagement and content comprehension.

Teaching students how to manage an online program in order to access research information as well as learning techniques to enhance internet research is a valuable tool in our modern society. The creation of active learners who utilize all of the brain’s potential in executive functioning is what we should be striving for as educators.

Less distraction from other students also creates an opportunity for more focused and contemplative time. With the addition of being able to choose to work at a preferred time and at a preferred pace (considering that adolescents have a limited ability to focus), quality undistracted focused time becomes the goal of online learning. With the understanding that they still have the opportunity to get together with peers in a group-work environment, and have the opportunity for face-to-face tutorials with mentors on a weekly basis, the benefits of a homestudy program, in contrast to the traditional teacher-led program, in my opinion, is far superior.


Cercone, K. (2008). Characteristics of adult learners with implications for online learning design, AACE Journal, 16(2), 137-159.

Costa and Kallick (2007), Sixteen Habits of Mind, Retrieved on June 22, 2015 from

Greer D, Crutchfiels S, Woods K (2013), Cognitive Theory of Multimedia Learning, Instructional Design Principals, and Students with Learning Disabilities in Computer-based and Online Learning Environments, Journal of Education. 2013, Vol. 193 Issue 2, p 41-50.

King F.J, Goodson L, Rohani F. (n.d.), Assessment Evaluation: Higher Order Thinking Skills, A publication of the Educational Services Program,now known as the Center for Advancement of Learning and Assessment, Retrieved on June 22, 2015 from

Lillard, Angeline Stoll (2005), Montessori: The Science Behind the Genius, Oxford University Press Inc, 198 Madison Avenue, New York, NY 10016

Montessori, Maria, (2007), From Childhood to Adolescence, Montessori-Pearson Publishing Company, Koninginneweg 161, 1075 CN Amsterdam, The Netherlands

Peterson, S and McClay, J (2012), Assumptions and practices in using digital technologies to teach writing in middle-level classrooms across Canada, Literacy. Nov 2012, Vol. 46 Issue 3, p140- 146. 7p. DOI: 10.1111/j.1741-4369.2012.00665.

White A and Swartzwelder S (2013), What Are They thinking? The Straight Facts about the Risk- Taking, Social-Networking, Still-Developing Teen Brain, W. W. Norton and Company Inc., 500 Fifth Ave, New York 10110.

Ya Ni, Anna (2002), Comparing the Effectiveness of Classroom and Online Learning: Teaching Research Methods, Journal of Public Affairs Education, Volume 19, February, 2003, Retrieved on July 30, 2015 from 2/03_Ni.pdf

assignment 1 enviro scan


·Modality of learning (face-to-face, blended, distance)


I presently teach in a wilderness and nature education program for youth ages 12-16. The program under development is a Montessori style middle program operated as a farm/wilderness school. This program will run 4 days a week. The fourth day will be a home study day and it is during this day that I plan to incorporate distance education tools and technology. Recording devices (cameras, video) will be used on the other days.

75% of the teaching happens face to face and 25% is online.


·Nature of interactions (synchronous, asynchronous or both)


Online learning is all asynchronous as we meet for at least two days in person each week.


·Your role within the learning context (ie. Instructor, program coordinator, instructional support)


For the online learning portion of our programs, I am the program coordinator and instructor. With my teaching partner I am designing the online program. I am also one of the instructors for the face-to-face portion of the program.


·Hardware and software available and in use


Program Tools and Equipment:


We have a couple of cameras (canon rebel) for still and video shooting, an android camera phone; two laptops and one desktop computer. We use sumo paint, open office, and edit in soundforge and vegas 12. We use weebly to design our websites and blogs through edublogs. We use screenomatic for screen casts and have used skype group calls for conferencing.


Students Tools and Equipment:


Students have either ipads, and windows or mac computers. Some have cameras. We are thinking of recommending they all get ipads for the next program year.


·Online tools available


The blogging tools available with edublogs, such as uploading youtube videos and posting media. website design tools.


·Technical assistance available


As we are a small operation we have no technical assistance


·Pedagogical or instructional design assistance available


Instructional design through the American Montessori Association and Wilderness Awareness School and Tracker School.


·Tutorial assistance and technical assistance available for students


Online tutorials for technical issues relating to edublogs and youtube. Other tutorial assistance is myself and teaching partner


·Funding available for hardware, software and services


$2000 per year budget


·Professional development resources


Personally funded only


·Regulatory and/or policy requirements and/or limits that impact your technology classroom


1. We have limited the students to 4 hours online time per week due to the philosophy of Montessori and our wilderness skills training program philosophy.


2.Last program year (September 2014 – June 2015) was the first year we used online learning in our programs. We designed a 7 day introductory course that our students participated in. There was mixed success with the course as some students did not have emails or an understanding of how it worked and what was expected of them. This was mainly because we introduced the course after the start of the program year so the integral nature of the program was not apparent.

We also ended the program year working on blogs. This was really an experiment to see how it could work in preparation for September 2015, when we plan to fully introduce the integrated program.

For September we plan to offer the 4th day of the program week as an online program. There will also be online support for the third day of the program which is an entrepreneurial/apprenticeship day. This program will consist of 4 hours of online work where students will post on their blog site regarding specific questions about experiences from the previous days and also research questions for the following week. We will go over the requirements in person with the students every Tuesday so that they are clear with the expectations and can share with us any problems they are having. They will be expected to complete the online learning postings and research by Saturday, when we will offer online written feedback for each student for the work done. The research portion will be directed and will not be web surfing. We will give them videos and articles and stories to read. Online editing tutorials will be offered. The same will apply for photo editing. As we want to limit their computer time we will keep these tutorials short and the knowledge will accumulate over the program year. The emphasis will be on research and blogging.


3.In the long term we would like for all students to work with ipads so that we can all be using the same technology and use the same apps. One app that we would like to work with is called ‘cyber tracker’. This app is a nature tracking and inventory mapping tool, that is being used in wilderness schools across North America and South Africa. It originated as a tool for tracking in the Kalahari to monitor poaching and wildlife populations. The challenge with using the tool and having students with ipads or iphones in the field is the distraction to the experiential learning environment. At first we will try to provide two or three iphone/ipad combos, so that we have one for each team of 3 or 4 students. Each day one student in each group will be the tech person and scribe and media person. Recording on the cyber tracker app and taking photos and videos of activities .

One challenge with our program is that a lot of learning happens but not a lot gets logged or recorded. In using technology in this way in the field, we can log and assess the work we do in both tracking and skills, which can be used for blog sites and online project work on the home study day.

We will not connect devices to the web during in the field program days but will use technology only to record and report.

For the online portion of the program we want to fully integrate the Montessori curriculum and philosophy into the home study sessions. Using the self-assessment and self-logging tools, students can design their programming and know where they are on the learning journey. We don’t want to get too involved in too many programs in order to keep the technology simple but the content interesting and useful and informative and easy to navigate and use.




My name is Tashmyra. Some of you know me from last semester when I was in the Amazon in Ecuador. Since then, I have been back in BC where I have been running my own outdoor experiential programs for homeschooled kids for the past 12 years.

For most of this semester I will be in Houston, Texas studying at a Montessori teacher training program. My vision is to redesign the middle school program that I am presently running along Montessori principals with an online homestudy component and to design a highschool homestudy program based on outdoor experiential learning that can be accredited towards highschool graduation.

The technical side of online programing is all very new for me but it really seems like the way of the future. I have been working with a group of middle school age kids over the past several months with a prototype of the online program that I designed in Keith’s last course, and by the middle of June, hope to have some results to share. They are participating in a storytelling project of their learning throughout the semester. (I also attempted to set up my Kichwa students in the Amazon with the same program but their access to technology is too sporadic and it will have to wait until I go back down there again next winter).

I am looking forward to this course and to interacting with everyone!

WEEK 12 and 13- Media Exemplar Collection

An example of a self-produced educational graphic, an audio piece and a video can be found within the 8 day program embedded below.

All materials used in my course are based on programing used by about 100 affiliated schools using the 8 Shields Model designed by Jon Young of the Wilderness Awareness School in Washington State. It reflects 15 yrs of my own experience mentoring in this way as well as 30 yrs of others’. Sitspot is a concept adapted from an indigenous paradigm and along with the concept of thanksgiving, constitutes what are considered to be part of the ‘core’ routines of all learning. I have synthesized this into my own version for this introductory course.

WEEK 11- Assignment #2

Creating a group activity that requires my students to create a multimedia product (two from: text, image, sound or video) that demonstrates their achievement of a learning objective.

I have attached the link below to my 8 day program that has as its ultimate goal, creating a multimedia product that demonstrates their achievement in the lessons throughout the course.

The purpose of the 8 day lesson is really about the daily activities, and the feedback or assignments are the blog postings. Setting up the student blogs and learning how to upload text, photos and video is part of the learning as well as part of the overall assignment.
Instructions for how to upload media onto student blogs as well as setting up the student blogs can be found on the ‘getting started’ page of the 8 day program. I used Edublogs to host both student and teacher blogs.

WEEK 10- activity 4

I am all for sharing resources. I don’t use the more public venues like TeacherTube or Flickr but I have sourced a lot of my materials from youtube, mostly from affiliated schools but also from TED talks. A lot of the video I use, however, is from footage of my own programs and therefore of my students. I don’t know how I would feel about others remixing those videos for other purposes. I would say yes to reuse, but no to remix.


Here again is the link to the 8 day program that I have created as an introductory course for year-long programs.

I have created both live-action video and screen-casting within this program to deliver specific lessons.
For the live-action videos, I used old footage of students in the field with a voice over approach to highlight the teaching goals, using both my voice and the voice of another instructor. The picture editing program I used was Sony Vegas Pro, and the sound program was Sound Forge Pro, using both boom and lapel mikes. I used several cameras over the years but mostly HD.
Examples of these videos are: day 1- hazards, day 4- painting, day 5- tracking.

For the screen-cast, I prepared two tutorials- found on the ‘getting started page’- which walk the students through setting up a blog account and how to navigate, as well as teaching them how to add text, images and video.

The steps I used to produce the screen-casting was first of all, to research on youtube, other videos explaining the same processes, and then to adapt the different elements to the needs of my students. The program I used to produce the screen-cast was
I found overall, especially going through the process twice, and especially since the whole lesson had to happen in one take, that it was much easier to work out everything I needed to say in advance and then work from a script. This was a little bit challenging with the co-ordination of the mouse but resulted in a better screen-cast overall.
I had originally planned on using the explain-everything program but the learning curve was too great for me, so although I plan on attempting it again in the future, I opted, at this time for a simpler version of the program.

WEEK 9 – A Multimedia Enhanced Lesson

Here is the link to the 8 day course that I created as an introductory course for students interested in my programs.

Why multimedia in this lesson represents a pedagogically sound approach:

In the combination of face-to-face and online learning that I am experimenting with, the online component is mostly about hearing stories, being inspired and gathering information. The real learning happens outside.

Therefore, the medium that I like to work with- video, works for several reasons; kids love listening to stories, watching video and interacting with the cyber world. Creating an online element that is inspiring and interactive is the best way, I feel, to motivate kids to participate in the learning. Some of the video I have produced myself, and others by educators from affiliated schools. It is also the tool I hope to inspire my students with to tell their own multimedia stories at the end of the 8 day program.