Answer the following questions for any two student activities or projects you have identified that incorporate Internet-based applications, or applications that require the Internet to work such as Skype.
What is the URL that points to the activity or project, and student-created products?
- Assignment: Ebook & Podcast on Helping Organizations Participate In Social Media
- Possible Sample Student Ebook: Viral Marketing by David Meerman Scott
- Sample Student Podcast: Connected Social Media
What hardware and software is used in the activity?
- Podcast: Photobooth on IMac, Imovie to edit.
- Ebook: Word and adobe to create pdf.
How is the technology used?
- Podcast: Audio file played on Ipod or laptop typically
- Ebook: Flipbook on laptop, Ipad or even printed unfortunately.
Why was the technology used?
- Podcast: To communicate to clients/students how to use social media. Popular online communication tool.
- Ebook: To communicate to clients/students how to use social media. Popular online communication tool.
What are the expected learning outcomes for the activity?
Increased understanding of technology, communication skills, presentation skills, technology challenges (uploading) and improved understanding of social media mar
Which of the ISTE standards for students are addressed by the activity?
- 1. Creativity and Innovation
- 2. Communication and Collaboration
- 5. Digital Citizenship
- 6. Technology Operations and Concepts
What kind of student grouping is used in the activity? (i.e. individual, pairs, small groups)
- Podcast: individuals or groups
- Ebook: individuals
What evidence (or not) is there that the activity is student-centered?
- There is no direct evidence that it is student-centred other
What role did the teacher play in the activity?
Teaching, directing, enabling.
What evidence is there that the technology impacted student learning?
Increased competence in their podcasts over the week showed uptake in confidence. Typically more reserved students preferred the e-book. There really is no real evidence that the technology impacted the learning, as the exercise was to learn the technology.
In general though, it has been shown that the use of ICT in education can help improve memory retention, increase motivation and generally deepen understanding (Dede, 1998). ICT can also be used to promote collaborative learning, including role playing, group problem solving activities and articulated projects (Forcheri and Molfino, 2000). Generally, ICT is promoting new approaches to working and learning, and new ways of interacting (Balacheff, 1993). Source: http://www2.plymouth.ac.uk/distancelearning/roleteach.html
Did the use of technology address any individual learning differences for students?
For this specific activity, where do you fit in on the TPACK Context diagram?