Week 1 reading – Ed Tech History.

“The critical point is that different media can be used to assist learners to learn in different ways and achieve different outcomes.” A.W. Bates

In looking at the Bates chapter, I was drawn to the aforementioned statement. As a middle school teacher, I have found that as different types of media and technology¬†become available for students, my role in the classroom increasingly shifts towards a curatorial function. Looking at my ADST assignments as an example, I’ve tried to encourage students to use different types of media in demonstrating their thinking and learning in the areas of product design. It doesn’t have to necessarily be a sketch and a paragraph. I’ve had students use digital modelling, physical 3-D prints, narrated commercials, and other ways to both concretely “show” their ideas. This not only helps the student who is preparing the project but also works to engage his classmates with his presentation.

The trick then is to introduce new media in the classroom, without it becoming faddish or distracting. It needs to serve and highlight the students work, and contribute to the learning.

C.

 

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2 Comments so far

  1.    keith webster on September 22nd, 2018

    I agree that it is important to integrate media production tools in a way that the communication conveyed by the eventual media product is the focus. This may mean that you have to do a less-effective activity that lets students learn the tool and be mesmerised by the effects before you can have a more meaningful activity next time. You just need to limit the number of times you go down that rabbit-hole.

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  2.    pfelts on September 22nd, 2018

    Hi Chris,

    This is a really interesting discussion point. I have been round the table with some reluctant teachers saying “it is technology for technologies sake”, and sometimes that is a thin line. However, with an element of “why” choose a certain media for certain reasons, highlights the meta-cognition aspect of learning and learning why we are learning. As Keith mentioned, if a student doesn’t get to play around with the technology first, they will never know its potential and pitfalls. They need to build up a bank of this knowledge so they can choose what media and why for future projects.

    Thanks Chris

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