A Journey in Educational Technology in the Curriculum
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7.1 Emerging Technologies

After reading the 2013 Horizon Report for K12 and “Emerging Technologies in E-Learning”, I can see myself using some of the tools and trends discussed in my class to “bring something new to the table”.

  • I can see myself using Coding as Literacy and Students as Creators in the classroom to embed coding within the K-12 curriculum. Students can collaboratively design websites, develop educational games and apps, and design solutions to challenges by modeling and prototyping new products. Raspberry PI, Scratch, and LegoNXT could be helpful in teaching coding. For elementary-specific coding, this article (found through the Horizon report) listing 5 steps is especially helpful. There is also an interesting article on encouraging students to plan a unit of inquiry that I can see myself using. 
  • Rethinking the roles of teachers, creating authentic learning experiences and collaborative learning could be made possible on a new level through use of the web. Makerspaces would be something to promote when I obtain a teaching position at one school.
  • The following would also enhance my teaching through use of the web: online collaboration, computer based games for learning and evaluating and improving my online teaching effectiveness as well as assessment and evaluation and universal design. I might also use blogs, wikis, podcasts, vodcasts, RSS feeds, and Google Maps, however, I would need to review it using a safety plan.
  • The image of the Networked Teacher is a perfect example of what I endeavor to be!

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